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This boat isn’t very big, so the crew isn’t a legion of men, but they’re
still outnumbered. In the chaos of the initial attack, it’s hard to tell by
how much, but fortunately, they have some fighters on their side. They
trained as much as they could in each other’s fields, but Zelda and Jolanda
are still the best, and have to take the brunt of the combat. Elise has done
some martial arts in her day, but doesn’t have any experience fighting
moving opponents. Colley is a pacifist, but can defend himself, or someone
else. He hides in a corner with Laise, who has absolutely no fighting
experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the
zombie pirates over the edge, and keeping them at bay. They don’t drown,
they don’t die, but it does take effort for them to try to climb back
aboard. So once they’re over, the living humans end up with the upperhand.
The zombies are relentless, however. They also don’t get tired. Their only
hope is that this is a nighttime problem. After all, why did they only
attack at nightfall on the day they finally lifted the boat? Once the
sunrise comes, they’ll cower back to the depths, and the hunters will
finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop
glancing at it even though she knows she’s meant to be keeping an eye on her
sector. She’s holding an oar from the rowboat, and has to keep swatting
pirates away. Any second now, there should be enough light. They’re like
vampires. In some franchises, it just takes a little more time. The sun has
to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their
collective fatigue, they’ve all kind of grown used to the job. They fight in
shifts. Five of them man their sectors of the boat while the other two sleep
or rest below deck. They started out with a sixth person down there on high
alert, but the zombies never tried to somehow break through, so they
categorized it as a non-threat. It’s almost time for Elise’s break. Her
eyelids are low as she almost carelessly bonks the zombie on the head again.
It’s not scary anymore. Part of it is the sunlight, but part of it is the
sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is
always a loophole. They may have a random, bizarre weakness that is
impossible to know unless you came across the lore earlier, or you have to
fix something for them in order to break the curse. The hunters need time to
figure it out. They can’t just keep fighting. Maybe Elise can call upon her
research skills during her break to search the cabins for any clues. Maybe
the zombies simply have unfinished business, and they can help finish it,
symbolically or physically. Oh, but that bed down there looked so good. It
was short and narrow, and probably not soft, but right now, it might be the
best thing in the world. Maybe she’ll just lie down for a quick nap, and
then get to work.
Thirty minutes pass, which is twenty minutes after she should have been
relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize
that that’s where a hunter is, so they move to try a different spot. The
hunters sometimes use that to their advantage if they need to get closer to
one another. It takes time to control where the next intrusion will come
from, but it’s possible. Rage has done that. Now she’s within better
speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately.
“Laise was s’pose ta take over my spot.” She stands there with a puzzled
look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you
think we’re related?” The zombie has managed to take hold of the oar, and is
trying to wrestle it from her, which they do from time to time when she gets
too complacent and lazy. She mindlessly pulls and pushes on it while she
waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two
sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and
Laise have pulled a big sack up from below, and are starting to drag it
across the deck. “I know you’re all tired, but we have a way to end this
once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight
because a zombie has made it over the bulwark. Laise runs up and provides
assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone
huddle up, and put your backs together! We need to get the zombies into one
place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than
that, because I think we all know that the zombies are smart enough to
understand us ! Trust me, we’ve been quietly discussing, and secretly
preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the
zombies climb aboard. They’re moving slowly now. They might be tired too, or
Colley is right and they understand the humans well enough to know that
something is up. They’re still not too smart, though, because they
naturally group into a single mass, presumably to prepare for the next
onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them.
“Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the
tallest. You feel what’s at your feet behind you?” After they both confirm,
she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of
the way!”
After everyone else scatters, Rage and Minotaur run forward holding the
corners of a huge heavy net. They raise it over the heads of the zombies and
pass them as fast as they can, managing to snag all of them all at once.
Colley and Laise take this opportunity to start punching and kicking the
zombies so they end up on the floor. The others join in too, of course, even
though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The
chains are already tied to the net, so even if they escape, they’ll be
dragging a whole lot of weight. It’s still not enough, though, which is
where that sack comes into play. Per Colley’s direction, all seven of them
work to hoist the heavy sack up and over the railing. Elise is in back, and
not really helping that much, but the job gets done. She touches it enough
to know that it’s filled with cannonballs. Once the sack falls over, the net
drags all the zombies across the deck, and over the edge too. Now there’s no
escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the
zombies—the captain, by the looks of it—is still standing there. He’s
holding his ooey gooey sabre, and standing on one leg. He cut off his own
foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil
dead captain up, soars back up in the air, and drops him in the ocean
kilometers away.







